National Games: Hang up from the zombie apocalypse

Chapter 2072 Lock



Chapter 2072 Lock

Chapter 2072 Lock

Duncha.

Several figures flew past quickly in the sky above the city.

Orkney, the Holy Judge of the Divine Realm, who was pursuing Fang Heng's perception, frowned.

Three days later, the Great Prophecy's lock on Fang Heng was triggered again.

But this time it was different. Their lock on Fang Heng's position suddenly became a little blurry.

The locked-down area has been expanded by about 80% compared to before.

what happened?

"what?"

Okney uttered a light exclamation and frowned.

Led by Okney, a group of people fell from the sky.

"The perception is gone."

In a corner of the city, Okney looked in the distance in the direction where Fang Heng's perception disappeared, and continued: "It seems that he has entered another realm."

During this period, all transmission channels in Duncha were strictly guarded.

Theoretically, it is impossible for Fang Heng to leave through the transmission channel.

Moreover, there was no teleportation channel near the approximate location of Fang Heng that was locked by the Great Prophecy.

So did he use some special props?

Okney looked at the Inquisitor of the Gods behind him and nodded, "Maybe he used other means to leave Duncha. Let's start and continue tracking."

"Yes."

Everyone nodded and stood in a circle around Okney.

The shadow of a sacred magic circle appeared in the center of the circle.

Under the effect of the Great Prophecy, even if Fang Heng leaves the Duncha realm, his approximate area can be locked!

The magic circle slowly rotated, and the sacred light gradually overflowed from the magic circle.

After a moment, the expressions of the judges of the Gods' Realm became a little strange, and they all turned their eyes to Orkney.

So weird.

The Great Prophecy was interfered with by an unknown force.

It cannot be said to be completely ineffective, but it takes longer than before to track Shangfang Heng.

Why is this happening?

The Great Prophecy has reached the level of god-level skills.

What forces could seriously affect it?

Okney also opened his eyes, his expression becoming more serious.

The great sage Alardin’s reminder was not wrong.

Fang Heng is indeed not easy to deal with!

……

[Tip: The player uses the phantom god's joke skill. The player is currently using a simulated character information identity. The current character is a non-faction character and does not involve a faction].

[Hint: Players enter the Eternal Holy City].

[Tip: The player's main body is in the Undead camp, and it is defaulted that the player uses disguise to enter the world].

[Tip: Killing the Holy Court camp will highly likely expose the identity of the player's hostile camp, so please be careful].

[Tip: After 72 hours, players will automatically exit from the Eternal Holy City].

[Tip: The player has crossed the border. The tracking team sent by the Divine Realm will re-lock your location after 9+15 (additional due to the influence of artifact skills) hours].

[Tip: Player triggers the initial mission - Assessment of the Crusader].

Mission description: Please go to the Eternal Holy City to find a Crusader Trial Officer (choose one) to receive the actual combat trial mission.

Fang Heng quickly scanned the task instructions and frowned unconsciously.

The pursuers from the divine realm...

trouble!

Just give him 24 hours...

Too nervous.

This is still with the help of the artifact.

In short, we must quickly think of a way to return to the zombie apocalypse.

The zombie apocalypse has novice protection provided by the game, and even the divine realm cannot force its way in.

Fang Heng had no intention of completing the so-called Crusader mission from the beginning. He was thinking about finding the world's teleportation channel in the Eternal Holy City to see if he could sneak in and escape.

As the dazzling sacred light in front of him gradually dimmed, Fang Heng opened his eyes again.

Ok?

Fang Heng's heart couldn't help but move.

He is currently in a large holy temple.

Standing in a teleportation magic circle in the center of the temple.

Surrounding the teleportation magic circle, more than twenty armored Holy Knights guarding the circle looked solemn.

Suddenly, there was a sharp pain in my wrist.

Fang Heng looked down and saw a faint sacred mark appearing on his wrist.

[Hint: The player currently has the Crusader Trial Mark attached to him].

Note: When the mark is running, all the player's trial actions will be recorded, and any violation of the Crusader doctrine will result in additional deduction of Crusader experience points and credits.

Being monitored?

A thought flashed through Fang Heng's mind, and then he heard a voice in his ear.

"Is he the one who accepted the inheritance of the Crusaders?"

Fang Heng turned his head and looked at the Holy Court Paladin guard who was speaking beside him.

"Inheritor, it seems that this is your first time here."

The Paladin stretched out his hand and pointed to the entrance of the hall on the right side of the passage. "The Crusader Instructor is waiting for you there. Go straight ahead after passing through the passage. Please note that this is the Eternal Holy City. Please do not move around at will before you complete the trial for the first time."

So this is the headquarters of the Holy See?

Fang Heng thought to himself that it was troublesome.

Previously, when using the Punoze World Invitation, the location you appeared in for the first time when entering Punoze was random.

The teleportation scroll to the Eternal Holy City is actually in a fixed location.

Directly teleported to the Holy Court headquarters.

Fang Heng felt somewhat fortunate at this time.

Fortunately, I have the protection of the artifact, otherwise the chance of my identity being exposed would increase significantly.

Seeing Fang Heng standing there without moving, the Paladin could not help but urge him, "Inheritor, hurry up."

"Ok."

Just take it one step at a time.

Fang Heng didn't think any more, put away his random thoughts, took a step forward and continued walking forward.

After he left the teleportation magic circle, the teleportation magic circle behind him started working again.

Players kept walking out of the magic circle.

Without the reminder from the Paladin guards, the players all walked straight towards the right passage.

Fang Heng deliberately slowed down his pace.

Walking into the long corridor, his attention was mostly focused on the Holy Court guards on both sides.

A guard in a high-level gaming world.

Judging from the fluctuations of Qi and blood alone, its strength is obviously much higher than that of the guards in the mid-level game world.

Following the groups of people around him, Fang Heng walked through the passage and entered the temple hall at the back.

A solemn atmosphere came over us.

Inside the hall, the towering dome is painted with starry pictures, as if the entire universe is included in it. At the end of the hall, a giant statue of Zeus embedded in the wall stands.

The statue of Zeus has a stern face, overlooking below.

Directly below the statue, more than a dozen Crusader instructors stood solemnly.

They stood at a distance from each other in tacit understanding.

Fang Heng stopped, looked up and looked at the large statue of Zeus behind the Crusaders instructors.

He instinctively sensed a sense of crisis.

Now we are in big trouble!

[Tip: Players sense that there is a sacred purification field ahead. If players enter the field, there is a high probability that their identities will be seen through. Please be careful].

God level!

Looking at the game prompts, Fang Heng's heart moved.

Apparently, the realm is inspired by this large statue of Zeus in the front.

Being able to see through the disguise of a divine weapon means that the strength of its skill has reached the god level.

Don't go there rashly!

Fang Heng stayed where he was and continued to observe.

In addition to the dozen or so Crusader instructors standing in a row under the statue of Zeus, there were also many Paladin guards guarding the hall.

(End of this chapter)


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